TABTAVORN, C.; JINJO, S.; AUPASU, K. Game-Based Learning Management Using the Online Gaming Platform “Roblox” to Develop Digital Technology Skills of Grade 7 Students at Bodindecha (Sing Singhaseni) Samut Prakan School. Journal of Social Science Kamphaeng Saen , [S. l.], v. 1, n. 2, p. 1–9, 2026. Disponível em: https://so17.tci-thaijo.org/index.php/JSSK/article/view/1895. Acesso em: 7 oct. 2026.