Digital Games Based Learning Design
Keywords:
Digital Games Based Learning (DGBL), Digital Games Based Learning DesignAbstract
Digital Games Based Learning (DGBL) is an application or computer program designed to enhance the learning process and knowledge development of game players using digital media and technology to present learning content in a creative, interactive, and enjoyable manner. A key aspect of digital games-based learning is the seamless integration of learning content and game functionalities, resulting in effective learning outcomes. DGBL has emerged as an outstanding educational approach that leverages collaboration and interaction between players and digital games to enhance learning outcomes. This article aims to introduce the concept of six steps in the design process of digital games for learning. These steps include 1. Setting learning objectives 2. Identifying the target audience 3. Creating content details 4. Selecting the game platform5. Game design 6. Testing and refinement
The objective of these steps is to facilitate an understanding of how educational practitioners can incorporate the characteristics of digital games into the design of digital games for learning to achieve learning objectives and encourage learner engagement in the learning process.
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บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของคณะครุศาสตร์ มหาวิทยาลัยราชภัฏบ้านสมเด็จเจ้าพระยา
ข้อความที่ปรากฏในบทความแต่ละเรื่องในวารสารวิชาการเล่มนี้เป็นความคิดเห็นส่วนตัวของผู้เขียนแต่ละท่านไม่เกี่ยวข้องกับมหาวิทยาลัยราชภัฏบ้านสมเด็จเจ้าพระยา และคณาจารย์ท่านอื่นๆในมหาวิทยาลัยฯ แต่อย่างใด ความรับผิดชอบองค์ประกอบทั้งหมดของบทความแต่ละเรื่องเป็นของผู้เขียนแต่ละท่าน หากมีความผิดพลาดใดๆ ผู้เขียนแต่ละท่านจะรับผิดชอบบทความของตนเอง